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| Game Res |
Tuesday, September 30, 2025
Monday, September 29, 2025
Game Animation
Friday, September 26, 2025
Monday, September 22, 2025
Basic Rigging
I decided to rig the Archer character. I first added a skeleton, then did some skin weight painting, and finally added the FK rig curves to the geometry. Once I understood the process it was a simple task, but it was tedious to place all the controllers.
Skeleton
Skinning/Weight Painting
Rigging
Directory
Friday, September 19, 2025
Tuesday, September 16, 2025
Monday, September 15, 2025
Intro to Blueprints
For this week's assignment, I decided to build upon my level from HW2. I added another animal skull and apple and created blueprint events for them.
As you can see from the above image, the apple changes when the player interacts with its trigger box. This object is supposed to float away when the player comes in contact with it.
For the animal skull, I set it up so that in game, when the player presses the "G" key, it turns blue. Below is my blueprint set up for this action:
Friday, September 12, 2025
Monday, September 8, 2025
Modular Environment Part 2
Refinement Stage
Adding Booleans Cuts To Our Shapes
Simple Rotation Blueprint
Level Blueprints
Setting Character Movement
Setting Up Lighting And Atmosphere
True Fullscreen Screen Shots
Thursday, September 4, 2025
Monday, September 1, 2025
Week 02 Modular Environmental Creation Part 1
Stage01 Blockout Phase
Mannequin Import
Creating Materials
Beveling
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Interactive Experience - "F" Stage
As an animator, for this stage of the project, I had less involvement in the blockouts for the level. However, I was still able ...
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This was my first time using Zbrush! It took a second to figure out the controls, but overall I liked the program. Progress Shots...
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For this week's assignment, I decided to build upon my level from HW2. I added another animal skull and apple and created blueprint...























































