Thursday, October 30, 2025

Interactive Experience - "D" Stage

     This week, I worked on implementing block out animations for the old man since, this week, I received a rig for him. Following the animation list we set out last week, I created block out animations for an idle, for when the old man notices the player character, and a reaction for when the player goes to kill the old man. I also attempted to get my animations into unreal, but I ran into some problems because the rig did not match the updated old man mesh. 







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Interactive Experience - A Stage

 For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. A...