This week, I worked on implementing block out animations for the old man since, this week, I received a rig for him. Following the animation list we set out last week, I created block out animations for an idle, for when the old man notices the player character, and a reaction for when the player goes to kill the old man. I also attempted to get my animations into unreal, but I ran into some problems because the rig did not match the updated old man mesh.
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Interactive Experience - A Stage
For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. A...
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This was my first time using Zbrush! It took a second to figure out the controls, but overall I liked the program. Progress Shots...
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Using Reference Rendering in ZBrush Importing to Unreal Sequencer Render Queue Setup
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