For this stage I focused on polishing animations using some of the feedback given during the last stage. For example, I fixed the timing on the old man's "notice" interaction. I also made sure that all of my animations were in engine and in the correct folder so that they could be implemented to the gameplay. One of my animations for the killer however is importing incorrectly so in the future I will be focusing on getting that corrected as well as any further polish that needs to be done.
Friday, November 14, 2025
Thursday, November 6, 2025
Interactive Experience - C Stage
For this stage, I focused on creating breakdowns and polishing the animations I created last week for our Interactable Character, the Old Man. I then reimported the referenced rig to the updated version from my team's 3D artists. I also put the Old Man character's idle animation into the character's blueprint.
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Soliloquy of Stars: Final Sprint
Well, we've made it to the end folks. This sprint was a rollercoaster of emotions, it literally felt like this: We start this sprint of...
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This week, I worked on implementing block out animations for the old man since, this week, I received a rig for him. Following the ani...
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For this stage I focused on polishing animations using some of the feedback given during the last stage. For example, I fixed the timi...






