For this stage I focused on polishing animations using some of the feedback given during the last stage. For example, I fixed the timing on the old man's "notice" interaction. I also made sure that all of my animations were in engine and in the correct folder so that they could be implemented to the gameplay. One of my animations for the killer however is importing incorrectly so in the future I will be focusing on getting that corrected as well as any further polish that needs to be done.
Subscribe to:
Post Comments (Atom)
Interactive Experience - A Stage
For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. A...
-
This was my first time using Zbrush! It took a second to figure out the controls, but overall I liked the program. Progress Shots...
-
Using Reference Rendering in ZBrush Importing to Unreal Sequencer Render Queue Setup




No comments:
Post a Comment