For this stage I focused on polishing animations using some of the feedback given during the last stage. For example, I fixed the timing on the old man's "notice" interaction. I also made sure that all of my animations were in engine and in the correct folder so that they could be implemented to the gameplay. One of my animations for the killer however is importing incorrectly so in the future I will be focusing on getting that corrected as well as any further polish that needs to be done.
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Soliloquy of Stars: Final Sprint
Well, we've made it to the end folks. This sprint was a rollercoaster of emotions, it literally felt like this: We start this sprint of...
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This week, I worked on implementing block out animations for the old man since, this week, I received a rig for him. Following the ani...
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For this stage I focused on polishing animations using some of the feedback given during the last stage. For example, I fixed the timi...




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