For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. Admittedly, I was having trouble with the new rig we were given, so changing the arms specifically with the controllers was kind of difficult. Other than that, there's not much to say for this stage, I just focused on updating my parts so that the state machines could be updated.
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Interactive Experience - A Stage
For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. A...
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This was my first time using Zbrush! It took a second to figure out the controls, but overall I liked the program. Progress Shots...
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Using Reference Rendering in ZBrush Importing to Unreal Sequencer Render Queue Setup


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