I decided to rig the Archer character. I first added a skeleton, then did some skin weight painting, and finally added the FK rig curves to the geometry. Once I understood the process it was a simple task, but it was tedious to place all the controllers.
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Interactive Experience - A Stage
For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. A...
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This was my first time using Zbrush! It took a second to figure out the controls, but overall I liked the program. Progress Shots...
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Using Reference Rendering in ZBrush Importing to Unreal Sequencer Render Queue Setup




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