I decided to rig the Archer character. I first added a skeleton, then did some skin weight painting, and finally added the FK rig curves to the geometry. Once I understood the process it was a simple task, but it was tedious to place all the controllers.
Subscribe to:
Post Comments (Atom)
Interactive Experience - "F" Stage
As an animator, for this stage of the project, I had less involvement in the blockouts for the level. However, I was still able ...
 
- 
This was my first time using Zbrush! It took a second to figure out the controls, but overall I liked the program. Progress Shots...
- 
For this week's assignment, I decided to build upon my level from HW2. I added another animal skull and apple and created blueprint...




 
 
 
 
No comments:
Post a Comment