Monday, September 15, 2025

Intro to Blueprints

    For this week's assignment, I decided to build upon my level from HW2. I added another animal skull and apple and created blueprint events for them. 

     As you can see from the above image, the apple changes when the player interacts with its trigger box. This object is supposed to float away when the player comes in contact with it.

Level Blueprint 

 


Timeline for Apple
 
For the animal skull, I set it up so that in game, when the player presses the "G" key, it turns blue. Below is my blueprint set up for this action:
Skull Blueprint

 
 

  

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