Friday, November 14, 2025

Interactive Experience - "B" Stage

     For this stage I focused on polishing animations using some of the feedback given during the last stage. For example, I fixed the timing on the old man's "notice" interaction. I also made sure that all of my animations were in engine and in the correct folder so that they could be implemented to the gameplay. One of my animations for the killer however is importing incorrectly so in the future I will be focusing on getting that corrected as well as any further polish that needs to be done. 

















Thursday, November 6, 2025

Interactive Experience - C Stage

    For this stage, I focused on creating breakdowns and polishing the animations I created last week for our Interactable Character, the Old Man. I then reimported the referenced rig to the updated version from my team's 3D artists. I also put the Old Man character's idle animation into the character's blueprint. 






Interactive Experience - A Stage

 For this part of the experience, I focused on fixing the arms in my animations based off of previous feedback received in the last stage. A...