This took some work off of a lot of people, however, Kate had to redo all of our cameras. So at the beginning of this sprint I worked with her to reformat the shot list and figure out where the characters would be when dancing across the new island.
Then it was on to mocap cleanup. Finally the proxy rigs were working with the mocap data and we could begin the clean up process. The long, tedious process...
To do this, I've been watching the feet contact with the floor, making sure they are actually interacting with the floor. I also have been fixing any interactions between the characters. Things like when the Star character lifts the Black Hole at any point, when the characters hold hands or collapse together, etc.
After doing a first pass of the clean up, I imported the fbx file in to the engine so we had an updated animation to play. I then update the rigs that are in engine. The Star character imported fine, but i was having a lot of trouble with the Black Hole. For some reason the neck joint would import in by the wrist joint. Eventually i figured it out with the help of Elijah. Once they worked, I mapped the semi cleaned mocap footage to the rigs.
Perforce:



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